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Pintada ! Platform Game

Pintada is a 2D platformer made in two months with a team of 14 people

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You play a graffiti guinea fowl that travels the walls of South America in search of its eggs! You can't get out of your wall, but you'll be helped by graffiti friends, and you'll have to dodge the locals who try to clean up the city.

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I worked on the idea and concept of the game, the environment and the graffiti, some special features, the VFX and shaders, the integration in Unity of the graphical assets and the playground wall with its colliders, as well as the game optimization.

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This game is a student project, and I thank all my colleagues who are incredible people:

https://www.artstation.com/guillaumemarechal

Guillaume Maréchal - Lead Game Artist, VFX and Tech Art

https://www.artstation.com/hawkeye-z

Marine Serre - Environment design, UI, Level building

https://www.artstation.com/judithpezzana

Judith Pezzana - Environment design, Level building

https://www.artstation.com/l_rinjard5

Loïc Rinjard - Chara design, Collectibles and platforms animations, Level building

https://www.artstation.com/carolinamaiorano

Carolina Maiorano - Environments, killzones and characters animations, UI, Illustrations
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Côme Guillaumin - Character colors, environment, Splash art

https://www.artstation.com/matt_r

Matthias Rousseau - Main character animations, Level building

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Game designers / Programmers :
Julien Cagnoncle
Hugo Rouy
Thomas André
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Music and Sound designers :
Paul Cuanbinh-Michelon
Adrien Sesé
Johan Becart