Pintada is a 2D platformer made in two months with a team of 14 people
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You play a graffiti guinea fowl that travels the walls of South America in search of its eggs! You can't get out of your wall, but you'll be helped by graffiti friends, and you'll have to dodge the locals who try to clean up the city.
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I worked on the idea and concept of the game, the environment and the graffiti, some special features, the VFX and shaders, the integration in Unity of the graphical assets and the playground wall with its colliders, as well as the game optimization.
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This game is a student project, and I thank all my colleagues who are incredible people:
https://www.artstation.com/guillaumemarechal
Guillaume Maréchal - Lead Game Artist, VFX and Tech Art
https://www.artstation.com/hawkeye-z
Marine Serre - Environment design, UI, Level building
https://www.artstation.com/judithpezzana
Judith Pezzana - Environment design, Level building
https://www.artstation.com/l_rinjard5
Loïc Rinjard - Chara design, Collectibles and platforms animations, Level building
https://www.artstation.com/carolinamaiorano
Carolina Maiorano - Environments, killzones and characters animations, UI, Illustrations
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Côme Guillaumin - Character colors, environment, Splash art
https://www.artstation.com/matt_r
Matthias Rousseau - Main character animations, Level building
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Game designers / Programmers :
Julien Cagnoncle
Hugo Rouy
Thomas André
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Music and Sound designers :
Paul Cuanbinh-Michelon
Adrien Sesé
Johan Becart