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Basement Flooding (TechArt)

Student project oriented towards tech art that I did a few months ago with two friends.

It is a small diorama of a cellar, where we can put water in it and see the effects of water on the environment. The objects float or not, rust or not, depending on their material. The effects remain when the water is removed.

I worked on the water rise system with small waterfalls, a plant system that can grow, modelling and texturing props. This project allowed me to have fun testing new things in blueprint on Unreal!

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Thanks to my colleagues :
https://www.artstation.com/obspepito
https://www.artstation.com/eloitandeaudemarsac

Spline tool to create a waterfall

Overview of the spline tool blueprint for the waterfall

Overview of the spline tool blueprint for the waterfall

Spline tool to create a growing plant

Overview of the spline tool blueprint for the growing plant

Overview of the spline tool blueprint for the growing plant

3D assets that I have modelled and textured

3D assets that I have modelled and textured